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Marco Santórum G.
Marco Santórum G.
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Año
iPlus a user-centered methodology for serious games design
M Carrión-Toro, M Santorum, P Acosta-Vargas, J Aguilar, M Pérez
Applied Sciences 10 (24), 9007, 2020
352020
A participatory methodology for the design of serious games in the educational environment
M Carrión, M Santórum, M Pérez, J Aguilar
2017 Congreso Internacional de Innovacion y Tendencias en Ingenieria …, 2017
292017
A serious game based method for business process management
M Santorum
2011 fifth international conference on research challenges in information …, 2011
272011
A participative end-user method for multi-perspective business process elicitation and improvement
A Front, D Rieu, M Santorum, F Movahedian
Software & Systems Modeling 16, 691-714, 2017
192017
ISEAsy: a social business process management platform
M Santorum, A Front, D Rieu
Business Process Management Workshops: BPM 2013 International Workshops …, 2014
172014
Developing a virtual reality serious game to recreational therapy using iPlus Methodology
M Carrión, M Santorum, J Benavides, J Aguilar, Y Ortiz
2019 International Conference on Virtual Reality and Visualization (ICVRV …, 2019
162019
Serious Game, gamified applications, educational software: A comparative study
M Carrion, M Santórum, H Flores, J Aguilar, M Perez
2019 International Conference on Information Systems and Software …, 2019
132019
Characterization of a fourth generation virtual organization based on industry 4.0
TM Guamushig, CP Lopez, M Santorum, J Aguilar
2019 international conference on information systems and software …, 2019
132019
Autonomous cycles of collaborative processes for integration based on industry 4.0
CP Lopez, M Santórum, J Aguilar
Information Technology and Systems: Proceedings of ICITS 2019, 177-186, 2019
112019
Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario
M Carrión, B Quispi, S Lema, M Santorum, J Aguilar
Revista Ibérica de Sistemas e Tecnologias de Informação, 158-170, 2019
92019
Data analytics and BI framework based on collective intelligence and the Industry 4.0
CP Lopez, M Segura, M Santórum
Proceedings of the 2nd International Conference on Information Science and …, 2019
92019
A participative end-user modeling approach for business process requirements
A Front, D Rieu, M Santorum
International Workshop on Business Process Modeling, Development and Support …, 2014
92014
An accessible serious game-based platform for process learning of people with intellectual disabilities
M Santórum, M Carrión-Toro, D Morales-Martínez, V Maldonado-Garcés, ...
Applied Sciences 13 (13), 7748, 2023
72023
Design and evaluation of a virtual reality serious game
M Carrión, M Santórum, J Benavides, J Aguilar, Y Ortiz, M Pérez
Advances in Usability, User Experience, Wearable and Assistive Technology …, 2020
72020
Characterization and socio-cognitive needs of people with intellectual disabilities
VG Maldonado-Garcés, C Corrales-Gaitero, NY Ortiz-Carranco, ...
Advances in Human Factors and Ergonomics in Healthcare and Medical Devices …, 2020
72020
FAVO: Framework of autonomous virtual organizations based on industry 4.0
C Lopez, M Santorum, J Aguilar
Iberian Journal of Information Systems and Technologies 27, 333-345, 2020
52020
Designing a serious game for labor inclusion of people with intellectual disabilities using iPlus methodology
M Carrión, M Santórum, C Sampredro, A Paredes, Y Ortiz, ...
Advances in Usability, User Experience, Wearable and Assistive Technology …, 2020
52020
A participatory methodology for the design of serious games in the educational environment. In 2017 Congreso Internacional de innovación y Tendencias en Ingeniería (CONIITI)(pp …
M Carrión, M Santórum, M Pérez, J Aguilar
IEEE. https://ieeexplore. ieee. org/document/8273363, 2017
52017
ISEA: Une méthode ludique et participative pour la représentation et l’amélioration des processus métier
M Santorum
Grenoble: HAL, 2011
52011
Study to Infer Key Criteria for the Design of Serious Games
M Carrión, M Santórum, J Aguilar, A Pinaida
2019 International Conference on Information Systems and Software …, 2019
42019
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