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Chun Hung Lin 林俊閎
Chun Hung Lin 林俊閎
Center for Teacher Education, Chung Yuan Christian University, Taiwan
Verified email at cycu.edu.tw
Title
Cited by
Cited by
Year
Effects of online college student’s Internet self-efficacy on learning motivation and performance
CS Chang, EZF Liu, HY Sung, CH Lin, NS Chen, SS Cheng
Innovations in Education and Teaching International 5 (4), 366-377, 2014
3012014
Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students
CH Lin, EZF Liu, YL Chen, PY Liou, M Chang, CH Wu, SM Yuan
Educational Technology & Society 16 (2), 271-281, 2013
1642013
Student satisfaction and self-efficacy in a cooperative robotics course
EZF Liu, CH Lin, CS Chang
Social Behavior and Personality: an international journal 38 (8), 1135-1146, 2010
1152010
The survey study of mathematics motivated strategies for learning questionnaire (MMSLQ) for grade 10-12 Taiwanese Students
EZF Liu, CH Lin
TOJET: The Turkish Online Journal of Educational Technology 9 (2), 2010
1152010
Exploring parents' perceptions towards educational robots: Gender and socio‐economic differences
CH Lin, EZF Liu, YY Huang
British Journal of Educational Technology 43 (1), E31-E34, 2012
962012
Developing evaluative indicators for educational computer games
EZF Liu, CH Lin
British Journal of Educational Technology 40 (1), 174-178, 2009
952009
Developing and validating a media literacy self-evaluation scale (MLSS) for elementary school students
CS Chang, EZF Liu, LEE Chun-Yi, C Nian-Shing, HU Da-Chian, ...
TOJET: The Turkish Online Journal of Educational Technology 10 (2), 2011
862011
The dynamics of motivation and learning strategy in a creativity-supporting learning environment in higher education
EZF Liu, LIN Chun-Hung, J Pei-Hsin, L Pey-Yan
TOJET: The Turkish Online Journal of Educational Technology 11 (1), 2012
742012
AN ANALYSIS OF TEACHER-STUDENT INTERACTION PATTERNS IN A ROBOTICS COURSE FOR KINDERGARTEN CHILDREN: A PILOT STUDY
EZF Liu, CH Lin, PY Liou, HC Feng, HT Hou
Turkish Online Journal of Educational Technology 12 (1), 9-18, 2013
722013
Stem based artificial intelligence learning in general education for non-engineering undergraduate students
CH Lin, CC Yu, PK Shih, LY Wu
Educational Technology & Society 24 (3), 224-237, 2021
662021
A Case Analysis of Creative Spiral Instruction Model and Students’ Creative Problem Solving Performance in a LEGOŽ Robotics Course
CH Lin, EZF Liu, CH Kou, M Virnes, E Sutinen, SS Cheng
International Conference on Technologies for E-Learning and Digital …, 2009
472009
Learning ethics in AI—teaching non-engineering undergraduates through situated learning
PK Shih, CH Lin, LY Wu, CC Yu
Sustainability 13 (7), 3718, 2021
372021
Parents’ perceptions of educational programmable bricks for kids_1158 30.. 33
HC Feng, CH Lin, EZF Liu
British Journal of Educational Technology 42 (2), E30-E33, 2010
312010
A comparison between drill-based and game-based typing software
CH Lin, EZF Liu
Transactions on Edutainment III, 48-58, 2009
302009
Developing multimedia instructional material for robotics education
EZF Liu, CH Kou, CH Lin, SS Cheng, WT Chen
WSEAS Transactions on Communications 7 (11), 1102-1111, 2008
232008
The Effects of Using Online Q&A Discussion Forums with Different Characteristics as a Learning Resource
EZF Liu, SS Cheng, CH Lin
The Asia-Pacific Education Researcher 22 (4), 667-675, 2013
212013
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
JM Wen, HD Do, EZF Liu, CH Lin, SK Huang
International Journal of Serious Games 7 (4), 89-104, 2020
192020
Developing an education card game for science learning in primary education
PG Chen, EZF Liu, CH Lin, WL Chang, TH Hsin, RC Shih
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE …, 2012
182012
Combination of service learning and pre-service teacher training via online tutoring
CH Lin, EZF Liu, HW Ko, SS Cheng
WSEAS transactions on communications 7 (4), 258-266, 2008
182008
The Effect of Reflective Strategies on Students' Problem Solving in Robotics Learning
CH Lin, EZF Liu
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE …, 2012
162012
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