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Jean-Francois St-Amour
Jean-Francois St-Amour
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Title
Cited by
Cited by
Year
Soft shadows from extended light sources with penumbra deep shadow maps.
JF St-Amour, E Paquette, P Poulin
Graphics Interface 2005, 105-112, 2005
232005
Stylized rendering in games
M McGuire, C Ekanayake, JF St-Amour, H Halén, A Thibault, B Martel
ACM SIGGRAPH, 2010
102010
Rendering of Assassin’s Creed 3
JF St-Amour
Game Developers Conference, San Francisco, CA, 2012
62012
Rendering Assassin's Creed III
JF St-Amour
Game Developers Conference, 25-29, 2013
42013
Markovian energy-based computer vision algorithms on graphics hardware
PM Jodoin, M Mignotte, JF St-Amour
Image Analysis and Processing–ICIAP 2005: 13th International Conference …, 2005
42005
Génération d'ombres floues provenant de sources de lumière surfaciques à l'aide de tampons d'ombre étendus
JF St-Amour
42004
Unsupervised markovian segmentation on graphics hardware
PM Jodoin, JF St-Amour, M Mignotte
Pattern Recognition and Image Analysis: Third International Conference on …, 2005
32005
Real-time soft shadows using the PDSM technique
JF St-Amour, E Paquette, P Poulin, P Beaudoin
Charles River Media, 2005
12005
with Penumbra Deep Shadow Maps
E Paquette
Graphics Interface 2005, 105, 2005
2005
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