Mark Riedl
Mark Riedl
Professor of Computing, Georgia Institute of Technology
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Zitiert von
Zitiert von
Narrative planning: Balancing plot and character
MO Riedl, RM Young
Journal of Artificial Intelligence Research 39, 217-268, 2010
Interactive narrative: An intelligent systems approach
MO Riedl, V Bulitko
Ai Magazine 34 (1), 67-67, 2013
Human‐centered artificial intelligence and machine learning
MO Riedl
Human behavior and emerging technologies 1 (1), 33-36, 2019
Expanding explainability: Towards social transparency in ai systems
U Ehsan, QV Liao, M Muller, MO Riedl, JD Weisz
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
An architecture for integrating plan-based behavior generation with interactive game environments.
RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto
J. Game Dev. 1 (1), 1-29, 2004
Managing interaction between users and agents in a multi-agent storytelling environment
M Riedl, CJ Saretto, RM Young
Proceedings of the second international joint conference on Autonomous …, 2003
From linear story generation to branching story graphs
MO Riedl, RM Young
IEEE Computer Graphics and Applications 26 (3), 23-31, 2006
Story generation with crowdsourced plot graphs
B Li, S Lee-Urban, G Johnston, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence 27 (1), 598-604, 2013
Event representations for automated story generation with deep neural nets
L Martin, P Ammanabrolu, X Wang, W Hancock, S Singh, B Harrison, ...
Proceedings of the AAAI Conference on Artificial Intelligence 32 (1), 2018
Automated rationale generation: a technique for explainable AI and its effects on human perceptions
U Ehsan, P Tambwekar, L Chan, B Harrison, MO Riedl
Proceedings of the 24th international conference on intelligent user …, 2019
An intent-driven planner for multi-agent story generation
MO Riedl, RM Young
Autonomous agents and multiagent systems, international joint conference on …, 2004
Human-centered explainable ai: Towards a reflective sociotechnical approach
U Ehsan, MO Riedl
HCI International 2020-Late Breaking Papers: Multimodality and Intelligence …, 2020
Dynamic experience management in virtual worlds for entertainment, education, and training
MO Riedl, A Stern, D Dini, J Alderman
International Transactions on Systems Science and Applications, Special …, 2008
Believable agents and intelligent story adaptation for interactive storytelling
MO Riedl, A Stern
International Conference on Technologies for Interactive Digital …, 2006
AI for game production
MO Riedl, A Zook
2013 IEEE conference on computational inteligence in games (CIG), 1-8, 2013
Rationalization: A neural machine translation approach to generating natural language explanations
U Ehsan, B Harrison, L Chan, MO Riedl
Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society, 81-87, 2018
Toward supporting stories with procedurally generated game worlds
K Hartsook, A Zook, S Das, MO Riedl
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 297-304, 2011
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
M Guzdial, N Liao, J Chen, SY Chen, S Shah, V Shah, J Reno, G Smith, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
Playing text-adventure games with graph-based deep reinforcement learning
P Ammanabrolu, MO Riedl
arXiv preprint arXiv:1812.01628, 2018
Automated scenario generation: toward tailored and optimized military training in virtual environments
A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner
Proceedings of the international conference on the foundations of digital …, 2012
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