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Mizuki Sakamoto
Mizuki Sakamoto
2nd year doctoral student of Computer Science and Engineering, Waseda University
Verified email at dcl.cs.waseda.ac.jp
Title
Cited by
Cited by
Year
Value-based design for gamifying daily activities
M Sakamoto, T Nakajima, T Alexandrova
International conference on entertainment computing, 421-424, 2012
822012
KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR. Drone
K Ikeuchi, T Otsuka, A Yoshii, M Sakamoto, T Nakajima
Proceedings of the 5th Augmented Human International Conference, 1-2, 2014
512014
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior
M Sakamoto, T Nakajima, T Alexandrova
Multimedia Tools and Applications 74, 11537-11568, 2015
502015
Gamifying collective human behavior with gameful digital rhetoric
M Sakamoto, T Nakajima, S Akioka
Multimedia Tools and Applications 76, 12539-12581, 2017
492017
Blockchain-LI: a study on implementing activity-based micro-pricing using cryptocurrency technologies
Y Yamada, T Nakajima, M Sakamoto
Proceedings of the 14th International Conference on Advances in Mobile …, 2016
342016
Micro-crowdfunding achieving a sustainable society through economic and social incentives in micro-level crowdfunding
M Sakamoto, T Nakajima
Proceedings of the 12th International Conference on Mobile and Ubiquitous …, 2013
342013
Digital-physical hybrid design: Harmonizing the real world and the virtual world
M Sakamoto, T Nakajima, T Alexandrova
Design and semantics of form and movement, 211, 2012
252012
Augmenting remote trading card play with virtual characters used in animation and game stories-towards persuasive and ambient transmedia storytelling
M Sakamoto, T Alexandrova, T Nakajima
6th International Conference on Advances in Computer-Human Interactions …, 2013
232013
Analyzing the effects of virtualizing and Augmenting Trading Card Game based on the player’s personality
M Sakamoto, T Alexandrova, T Nakajima
Proceedings of The Sixth International Conference on Advances in Computer …, 2013
232013
Extracting intermediate-level design knowledge for speculating digital–physical hybrid alternate reality experiences
F Ishizawa, M Sakamoto, T Nakajima
Multimedia Tools and Applications 77, 21329-21370, 2018
222018
One size does not fit all: Applying the right game concepts for the right persons to encourage non-game activities
H Akasaki, S Suzuki, K Nakajima, K Yamabe, M Sakamoto, T Alexandrova, ...
Human Interface and the Management of Information: Applications and Services …, 2016
222016
Incorporating fictionality into the real world with transmedia storytelling
M Sakamoto, T Nakajima
Design, User Experience, and Usability: Design Discourse: 4th International …, 2015
222015
A methodology for gamifying smart cities: Navigating human behavior and attitude
M Sakamoto, T Nakajima, S Akioka
Distributed, Ambient, and Pervasive Interactions: Second International …, 2014
222014
Gamifying intelligent daily environments through introducing fictionality
M Sakamoto, T Nakajima
International Journal of Hybrid Information Technology 7 (4), 259-276, 2014
212014
Introducing virtuality to enhance game-related physical artifacts
M Sakamoto, T Alexandrova, T Nakajima
International Journal of Smart Home 8 (2), 137-152, 2014
192014
Gamifying social media to encourage social activities with digital-physical hybrid role-playing
M Sakamoto, T Nakajima
Social Computing and Social Media: 6th International Conference, SCSM 2014 …, 2014
182014
An exergame for encouraging martial arts
C Chye, M Sakamoto, T Nakajima
Human-Computer Interaction. Applications and Services: 16th International …, 2014
162014
Medication for Hypercholesterolemia and the Risk of Nonfatal Acute Myocardial Infarction A Case-Control Study in Japan
Fukuoka Heart Study Group
Circulation Journal 66 (5), 463-468, 2002
162002
Analyzing the influence of virtuality on playful social interaction
M Sakamoto, T Alexandrova, T Nakajima
Multimedia Tools and Applications 75, 8289-8317, 2016
142016
The GamiMedia model: gamifying content culture
M Sakamoto, T Nakajima
Cross-Cultural Design: 6th International Conference, CCD 2014, Held as Part …, 2014
142014
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