Visualization-based analysis of gameplay data–a review of literature G Wallner, S Kriglstein Entertainment Computing 4 (3), 143-155, 2013 | 130 | 2013 |
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play R Perry, A Drachen, A Kearney, S Kriglstein, LE Nacke, R Sifa, G Wallner, ... Computers in Human Behavior 79, 202-210, 2018 | 110 | 2018 |
Work gamification: Effects on enjoyment, productivity and the role of leadership C Gerdenitsch, D Sellitsch, M Besser, S Burger, C Stegmann, M Tscheligi, ... Electronic Commerce Research and Applications 43, 100994, 2020 | 86 | 2020 |
A spatiotemporal visualization approach for the analysis of gameplay data G Wallner, S Kriglstein Proceedings of the SIGCHI conference on human factors in computing systems …, 2012 | 82 | 2012 |
HOMIE: an artificial companion for elderly people S Kriglstein, G Wallner CHI'05 extended abstracts on Human factors in computing systems, 2094-2098, 2005 | 82 | 2005 |
Eva: Visual analytics to identify fraudulent events RA Leite, T Gschwandtner, S Miksch, S Kriglstein, M Pohl, E Gstrein, ... IEEE transactions on visualization and computer graphics 24 (1), 330-339, 2017 | 81 | 2017 |
TimeCleanser: A visual analytics approach for data cleansing of time-oriented data T Gschwandtner, W Aigner, S Miksch, J Gärtner, S Kriglstein, M Pohl, ... Proceedings of the 14th international conference on knowledge technologies …, 2014 | 71 | 2014 |
A comprehensive view on user studies: Survey and open issues for mobile TV S Buchinger, S Kriglstein, H Hlavacs Proceedings of the 7th European Conference on Interactive TV and Video, 179-188, 2009 | 69 | 2009 |
A survey on user studies and technical aspects of mobile multimedia applications S Buchinger, S Kriglstein, S Brandt, H Hlavacs Entertainment Computing 2 (3), 175-190, 2011 | 62 | 2011 |
PLATO: A visual analytics system for gameplay data G Wallner, S Kriglstein Computers & Graphics 38, 341-356, 2014 | 51 | 2014 |
Motivational profiling of league of legends players F Brühlmann, P Baumgartner, G Wallner, S Kriglstein, ED Mekler Frontiers in Psychology 11, 1307, 2020 | 50 | 2020 |
Using lag-sequential analysis for understanding interaction sequences in visualizations M Pohl, G Wallner, S Kriglstein International Journal of Human-Computer Studies 96, 54-66, 2016 | 47 | 2016 |
Visualizations for retrospective analysis of battles in team-based combat games: A user study G Wallner, S Kriglstein Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 43 | 2016 |
A visualization approach for difference analysis of process models and instance traffic S Kriglstein, G Wallner, S Rinderle-Ma Business Process Management: 11th International Conference, BPM 2013 …, 2013 | 42 | 2013 |
Pep up your time machine: Recommendations for the design of information visualizations of time-dependent data S Kriglstein, M Pohl, M Smuc Handbook of human centric visualization, 203-225, 2014 | 40 | 2014 |
What players want: information needs of players on post-game visualizations G Wallner, M Van Wijland, R Bernhaupt, S Kriglstein Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 35 | 2021 |
Animation for time-oriented data: An overview of empirical research S Kriglstein, M Pohl, C Stachl 2012 16th international conference on information visualisation, 30-35, 2012 | 30 | 2012 |
Multivariate visualization of game metrics: an evaluation of hexbin maps G Wallner, S Kriglstein Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 29 | 2020 |
Blockchain technologies and games: A proper match? A Pfeiffer, S Kriglstein, T Wernbacher Proceedings of the 15th International Conference on the Foundations of …, 2020 | 29 | 2020 |
Diagram safari: A visualization literacy game for young children J Gäbler, C Winkler, N Lengyel, W Aigner, C Stoiber, G Wallner, ... Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 29 | 2019 |