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Anthony Steed
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Cited by
Year
Depth of presence in virtual environments
M Slater, M Usoh, A Steed
Presence: Teleoperators & Virtual Environments 3 (2), 130-144, 1994
18521994
Walking> walking-in-place> flying, in virtual environments
M Usoh, K Arthur, MC Whitton, R Bastos, A Steed, M Slater, FP Brooks Jr
Proceedings of the 26th annual conference on Computer graphics and …, 1999
12901999
Taking steps: the influence of a walking technique on presence in virtual reality
M Slater, M Usoh, A Steed
ACM Transactions on Computer-Human Interaction (TOCHI) 2 (3), 201-219, 1995
10851995
A virtual presence counter
M Slater, A Steed
Presence 9 (5), 413-434, 2000
9572000
The influence of body movement on subjective presence in virtual environments
M Slater, A Steed, J McCarthy, F Maringelli
Human factors 40 (3), 469-477, 1998
5921998
The drift table: designing for ludic engagement
WW Gaver, J Bowers, A Boucher, H Gellerson, S Pennington, A Schmidt, ...
CHI'04 extended abstracts on Human factors in computing systems, 885-900, 2004
5842004
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
M Garau, M Slater, V Vinayagamoorthy, A Brogni, A Steed, MA Sasse
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003
5532003
Next-generation big data analytics: State of the art, challenges, and future research topics
Z Lv, H Song, P Basanta-Val, A Steed, M Jo
IEEE Transactions on Industrial Informatics 13 (4), 1891-1899, 2017
3912017
Public speaking in virtual reality: Facing an audience of avatars
M Slater, DP Pertaub, A Steed
IEEE Computer Graphics and Applications 19 (2), 6-9, 1999
3621999
3D-printing of non-assembly, articulated models
J Calì, DA Calian, C Amati, R Kleinberger, A Steed, J Kautz, T Weyrich
ACM Transactions on Graphics (TOG) 31 (6), 1-8, 2012
3362012
Is the rubber hand illusion induced by immersive virtual reality?
Y Yuan, A Steed
2010 IEEE virtual reality conference (VR), 95-102, 2010
3102010
Lessons from the lighthouse: collaboration in a shared mixed reality system
B Brown, I MacColl, M Chalmers, A Galani, C Randell, A Steed
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003
2682003
Computer graphics and virtual environments: from realism to real-time
M Slater, A Steed, Y Chrysanthou
Pearson Education, 2002
2592002
Redirected walking in place
S Razzaque, D Swapp, M Slater, MC Whitton, A Steed
Egve 2, 123-130, 2002
2562002
Human tails: ownership and control of extended humanoid avatars
W Steptoe, A Steed, M Slater
IEEE transactions on visualization and computer graphics 19 (4), 583-590, 2013
2392013
The impact of a self-avatar on cognitive load in immersive virtual reality
A Steed, Y Pan, F Zisch, W Steptoe
2016 IEEE virtual reality (VR), 67-76, 2016
2342016
Automatic recognition of non-acted affective postures
A Kleinsmith, N Bianchi-Berthouze, A Steed
IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics) 41 …, 2011
2272011
Expected, sensed, and desired: A framework for designing sensing-based interaction
S Benford, H Schnädelbach, B Koleva, R Anastasi, C Greenhalgh, ...
ACM Transactions on Computer-Human Interaction (TOCHI) 12 (1), 3-30, 2005
2262005
Collaborating in networked immersive spaces: as good as being there together?
R Schroeder, A Steed, AS Axelsson, I Heldal, Å Abelin, J Wideström, ...
Computers & Graphics 25 (5), 781-788, 2001
2142001
Spatial social behavior in second life
D Friedman, A Steed, M Slater
International workshop on intelligent virtual agents, 252-263, 2007
2102007
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