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Panayiotis Charalambous
Panayiotis Charalambous
CYENS - Center of Excellence
Verified email at cyens.org.cy - Homepage
Title
Cited by
Cited by
Year
Folk dance evaluation using laban movement analysis
A Aristidou, E Stavrakis, P Charalambous, Y Chrysanthou, SL Himona
Journal on Computing and Cultural Heritage (JOCCH) 8 (4), 1-19, 2015
1282015
Emotion analysis and classification: understanding the performers' emotions using the LMA entities
A Aristidou, P Charalambous, Y Chrysanthou
Computer Graphics Forum 34 (6), 262-276, 2015
872015
The pag crowd: A graph based approach for efficient data‐driven crowd simulation
P Charalambous, Y Chrysanthou
Computer Graphics Forum 33 (8), 95-108, 2014
802014
A data‐driven framework for visual crowd analysis
P Charalambous, I Karamouzas, SJ Guy, Y Chrysanthou
Computer Graphics Forum 33 (7), 41-50, 2014
612014
Group modeling: A unified velocity‐based approach
Z Ren, P Charalambous, J Bruneau, Q Peng, J Pettré
Computer Graphics Forum 36 (8), 45-56, 2017
442017
Crowd art: density and flow based crowd motion design
K Jordao, P Charalambous, M Christie, J Pettré, MP Cani
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 167-176, 2015
202015
CCP: Configurable crowd profiles
A Panayiotou, T Kyriakou, M Lemonari, Y Chrysanthou, P Charalambous
ACM SIGGRAPH 2022 conference proceedings, 1-10, 2022
172022
Authoring virtual crowds: A survey
M Lemonari, R Blanco, P Charalambous, N Pelechano, M Avraamides, ...
Computer Graphics Forum 41 (2), 677-701, 2022
112022
Optimization-based computation of locomotion trajectories for crowd patches
JGR Ramirez, D Lange, P Charalambous, C Esteves, J Pettré
Proceedings of the 7th International Conference on Motion in Games, 7-16, 2014
112014
Learning crowd steering behaviors from examples
P Charalambous, Y Chrysanthou
Motion in Games: Third International Conference, MIG 2010, Utrecht, The …, 2010
82010
GREIL-crowds: crowd simulation with deep reinforcement learning and examples
P Charalambous, J Pettre, V Vassiliades, Y Chrysanthou, N Pelechano
ACM Transactions on Graphics (TOG) 42 (4), 1-15, 2023
72023
Emotion recognition from 3D motion capture data using deep CNNs
H Zacharatos, C Gatzoulis, P Charalambous, Y Chrysanthou
2021 IEEE Conference on Games (CoG), 1-5, 2021
72021
Virtual environments as a technological interface between built heritage and the sustainable development of the city
G Artopoulos, P Charalambous
Int. J. E-Plan. Res.(IJEPR) 8 (1), 2019
72019
Reconstruction of everyday life in 19th century nicosia
P Charalambous, H Iliadou, C Apostolou, Y Chrysanthou
Progress in Cultural Heritage Preservation: 4th International Conference …, 2012
52012
Towards outdoor collaborative mixed reality: Lessons learnt from a prototype system
N Numan, Z Lu, B Congdon, D Giunchi, A Rotsidis, A Lernis, K Larmos, ...
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
42023
Digital twins for medieval monuments: Requirements from art historians and technical challenges for analysis and restoration
I Munoz-Pandiella, C Bosch, M Guardia, B Cayuela, P Pogliani, G Bordi, ...
2022 International Conference on Interactive Media, Smart Systems and …, 2022
42022
Perceived realism of pedestrian crowds trajectories in vr
D Giunchi, R Bovo, P Charalambous, F Liarokapis, A Shipman, S James, ...
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
42021
Immersive computing and crowd simulation techniques in modelling urban commons: The case of Nicosia-Cyprus
G Artopoulos, P Charalambous, CE Wehmeier
International Journal of E-Planning Research (IJEPR) 8 (1), 35-49, 2019
42019
Curriculum based reinforcement learning for traffic simulations
S Makri, P Charalambous
Computers & Graphics 113, 32-42, 2023
32023
Towards a multi-agent non-player character road network: a Reinforcement Learning approach
S Makri, P Charalambous
2021 IEEE Conference on Games (CoG), 1-5, 2021
32021
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Articles 1–20